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3D Generalist

Full-Time

3D Generalist at GameSim

Company GameSim
Location Orlando, FL
Salary Competitive salary
Posted Posted 3 weeks ago

Job Description

We are seeking a mid-level 3D Generalist to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.

What you'll do

  • Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
  • Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
  • Author high-quality materials in Substance 3D and apply them effectively in-engine.
  • Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
  • Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
  • Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
  • Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.

What you need

  • Minimum 2-years of professional game industry experience working in a stylized realism art style.
  • Strong environment modeling skills in Maya and/or Blender experience.
  • Strong material creation skills in Substance 3D and Zbrush.
  • Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
  • Demonstrated optimization knowledge (LODs, budgets, constraints).
  • Clear written and verbal communication; strong collaboration habits.
  • Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT).
  • Work options are flexible: remote / hybrid / onsite.
3D Generalist

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