iRacing VR Settings 2026: Pimax, Quest 3, PSVR2 & More
The 2026 iRacing VR settings per headset – native OpenXR, native DFR, no OpenComposite, no OpenXR Toolkit. Pimax, Quest 3, Beyond 2, PSVR2.
The 2026 iRacing VR settings per headset – native OpenXR, native DFR, no OpenComposite, no OpenXR Toolkit. Pimax, Quest 3, Beyond 2, PSVR2.
The 2026 Assetto Corsa VR settings per headset – Pimax Crystal Light & Super, Quest 3, Bigscreen Beyond 2, PSVR2 PC and Somnium VR1.
The 2026 Forza Horizon 5 wheel settings – simplified Forza FFB across Fanatec, Moza, Simucube, Simagic, Logitech and Thrustmaster, with the FFB Understeer call.
The 2026 Fanatec settings for Forza Motorsport (Turn 10, 2023) – Fanalab per base plus all 11 in-game sliders, and why Fanatec is the only brand that doesn’t need Invert FFB.
The 2026 Fanatec settings for EA WRC – per-base Fanalab values, the FFS Linear call, and the three in-game sliders that put chassis weight back into the wheel.
The 2026 Moza Pit House and in-game EA WRC settings per R-series base – the Max Wheel Speed 50 fix that solves the launch-era floaty-centre complaint.
The 2026 Logitech settings for F1 24 – G HUB plus in-game per base, with the Centre Spring split between gear-driven and direct drive bases.
The 2026 Moza Pit House and in-game F1 24 settings per R-series base – Natural Inertia at 150 for the F1 front-end, plus the per-base Strength.
The 2026 Fanatec settings for F1 24 – Fanalab per CSL DD up to Podium DD2, in-game values, plus why the same recipe works for F1 22, 23 and 25.
The 2026 Simucube settings for ACC – TrueDrive per SC2 base, the Reconstruction Filter sweet spot, plus the 444Hz FFB Frequency call for the SC2 USB controller.
The 2026 Simagic settings for ACC – SimPro Manager values with FFB Detail at zero, per-base in-game Gain, plus the Wheel Return Speed quirk.
The 2026 Moza Pit House and in-game ACC settings per R-series base – Wheel Damper, Road Sensitivity, and the Dynamic Damping debate.
The 2026 Simagic settings for iRacing – per-base SimPro Manager values, Wheel Force, and the Wheel Return Speed call that’s different from AC.