Project Motor Racing (Straight4 Studios, the spiritual successor to Project CARS) launched in late 2025 and got the major overhaul Patches 2.0 + 2.0.0.2 across March-April 2026. The community FFB consensus is still settling – many users are running custom FFB files like TireSense. The values below are the AMS2-derived baseline (Madness Engine inheritance): run wheelbase software at 100% torque, scale in-game Gain inversely to your base’s peak Nm, LFB 0 on DD and 25-40 on belt/gear, FX 20-40 to taste. Treat as a starting point and tune from there.
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How Project Motor Racing FFB works
Project Motor Racing runs on an evolved version of the Madness Engine – the same physics stack that powered Project CARS 2 and 3, and which still drives Automobilista 2. So if you’ve tuned AMS2 in the past, the PMR FFB philosophy will feel familiar. In-game you get a master Gain, Low-Force Boost (LFB), FX (texture / road detail) and Tone (high-frequency filtering).
Honest caveat: PMR launched November 2025 and got two major physics overhauls (Patches 2.0 and 2.0.0.2 in March-April 2026). Many users in the dedicated PMR community are running custom FFB text files (the TireSense FFB mod is popular). Unified per-base consensus across the major wheelbases is still settling. The values below are the starting baseline the community converged on from AMS2 inheritance – treat as a point to tune from, not gospel.
The golden rule that’s stuck: wheelbase software at 100% Max Torque, scale in-game Gain inversely to the base’s peak Nm output, LFB 0 on DD and 25-40 on belt/gear, FX 20-40 to taste. Same logic as AMS2.
For the wider FFB picture see the direct drive wheel settings hub. The Madness Engine sibling page is Automobilista 2 wheel settings – very similar logic.
Fanatec settings for Project Motor Racing
Fanatec on PMR: Fanalab values inherited from AMS2. NDP 20, NFR 5, INT 2 on the smaller bases / 4 on Podium DD1/DD2 to filter the Madness signal.
| Setting | CSL DD 5/8 | CS DD | CS DD+ | DD1 | DD2 |
|---|---|---|---|---|---|
| SEN | Auto | Auto | Auto | Auto | Auto |
| FF | 100 | 100 | 100 | 100 | 100 |
| NDP | 20 | 20 | 20 | 20 | 20 |
| NFR | 5 | 5 | 5 | 5 | 5 |
| NIN | Off | Off | Off | Off | Off |
| INT | 2 | 2 | 3 | 4 | 4 |
| FEI | 100 | 100 | 100 | 100 | 100 |
In-game PMR (Fanatec): Gain CSL DD 5/8Nm = 75-85%, CS DD = 60%, CS DD+ = 50%, DD1/DD2 = 35-45%. LFB 0. FX 25-35.
Sources: r/projectmotorracing megathread, OverTake.gg PMR FFB guide. See our Fanatec buyer’s guide.
Moza settings for Project Motor Racing
Moza on PMR: Natural Damper 25, Friction 15, Inertia 150 – similar to the AMS2 recipe. Pit House values stay defaults otherwise.
| Setting | R5 | R9 | R12 | R16 | R21 |
|---|---|---|---|---|---|
| Max Force Limit | 100 | 100 | 100 | 100 | 100 |
| FFB EQ | Flat | Flat | Flat | Flat | Flat |
| Natural Damper | 25 | 25 | 25 | 25 | 25 |
| Friction | 15 | 15 | 15 | 15 | 15 |
| Natural Inertia | 150 | 150 | 150 | 150 | 150 |
In-game PMR (Moza): Gain R5 = 85%, R9 = 75%, R12 = 65%, R16 = 50%, R21 = 40%. LFB 0. FX 20-30 (Moza transmits high-frequency detail sharply, keep slightly lower).
Sources: OverTake.gg PMR Moza threads, r/projectmotorracing community profiles. See Moza buyer’s guide.
Simagic settings for Project Motor Racing
Simagic on PMR: SimPro Manager defaults plus Smoothness 3 and Wheel Friction 10. Let PMR’s in-game damping handle the rest.
| Setting | Alpha Mini | Alpha | Alpha U |
|---|---|---|---|
| Total Force | 100 | 100 | 100 |
| Smoothness | 3 | 3 | 3 |
| Wheel Friction | 10 | 10 | 10 |
| Suspension / Interpolation | 0 | 0 | 0 |
In-game PMR (Simagic): Gain Mini = 65%, Alpha = 50%, Alpha U = 35-40%. LFB 0. FX 25-40.
Sources: r/projectmotorracing settings database, Simagic Discord PMR channel. See Simagic buyer’s guide.
Simucube settings for Project Motor Racing
Simucube on PMR: TrueDrive Recon Filter 3, Damping 15, Direct Input Effects at 100% (PMR uses canned DI for some chassis effects).
| Setting | SC2 Sport | SC2 Pro | SC2 Ultimate |
|---|---|---|---|
| Overall Strength | 100 | 100 | 100 |
| Recon Filter | 3 | 3 | 3 |
| Damping | 15 | 15 | 15 |
| Friction | 5 | 5 | 5 |
| Inertia | Off | Off | Off |
| Direct Input Effects | 100 | 100 | 100 |
In-game PMR (Simucube): Gain Sport = 45%, Pro = 35%, Ultimate = 20-25%. LFB 0. FX 20-30.
Sources: Straight4 Official Forums, OverTake.gg Simucube PMR threads.
Logitech settings for Project Motor Racing
Logitech on PMR: G29/G920/G923 follow gear/belt rules – LFB 30-40 to bridge centre deadzone, FX low to avoid plastic rattle. DD G PRO and RS50 follow standard DD rules.
| Setting | G29 / G920 / G923 | RS50 (8Nm DD) | G PRO (11Nm DD) |
|---|---|---|---|
| Operating Range | 900° | 900° | 900° |
| Sensitivity / Centring Spring | 50 / Off | n/a | n/a |
| Torque | n/a | 8 Nm | 11 Nm |
| TrueForce | n/a (G923 only) | 40% | 40% |
In-game PMR (Logitech):
G29/G920/G923: Gain 100%, LFB 30-40 (centre-deadzone bridge), FX 20 (keep low to prevent gear rattle).
RS50: Gain 70-75%, LFB 0, FX 20-40.
G PRO: Gain 55-60%, LFB 0, FX 20-40.
Sources: r/projectmotorracing Logitech threads, OverTake.gg PMR Logitech setups.
Thrustmaster settings for Project Motor Racing
Thrustmaster on PMR: T300 needs the thermal-fade cap (75% Overall in TM Panel, force fan on) plus LFB 25-35 for the belt-deadzone bridge. T818 follows DD rules.
| Setting | T300 RS (belt) | T818 (10Nm DD) |
|---|---|---|
| Overall Strength | 75% | 100% |
| Constant / Periodic / Spring / Damper | 100% | 100% |
| Mode | Sport | Sport / Extreme |
In-game PMR (Thrustmaster):
T300 RS: Gain 95-100%, LFB 25-35, FX 30-40.
T818: Gain 65-70%, LFB 0, FX 30-40.
Sources: Straight4 Official PMR Guides, r/projectmotorracing Thrustmaster threads.
Common mistakes in Project Motor Racing wheel settings
- Treating the baseline above as final. PMR’s physics are still iterating post-Patch 2.0. Use the values as a starting point, drive Nordschleife or Bathurst, tune Gain first by feel.
- Running Gain at 100% on a 15Nm+ DD. Madness engines compress dynamic range at high Gain. Scale per base torque.
- LFB above 0 on a direct drive. Robotic centre rattle. LFB is only for G29/G920/G923 and T300 in PMR.
- Not trying the TireSense FFB mod. The community’s mainstream custom file. Many users prefer it to vanilla PMR. Worth experimenting.
- T300 at 100% Overall. Thermal fade. 75% in TM Panel and force fan on.
- Ignoring the Tone slider. If straight-line oscillation appears, drop Tone rather than touching anything else.
PMR is still iterating – the values here are a starting point inherited from AMS2, not the final word. Once Straight4 ships another major patch the community baseline will shift. If you want a setup that’s known-stable on the same Madness engine right now, the closest sister is Automobilista 2 wheel settings – very similar logic, more settled values. The DD wheel settings hub is the parent.
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Topic: Direct Drive Wheel Settings

