Project Motor Racing (Straight4 Studios, the spiritual successor to Project CARS) launched in late 2025 and got the major overhaul Patches 2.0 + 2.0.0.2 across March-April 2026. The community FFB consensus is still settling – many users are running custom FFB files like TireSense. The values below are the AMS2-derived baseline (carrying the Project CARS team’s design DNA, even though PMR itself runs on GIANTS Engine 10 rather than the Madness engine that powers AMS2): run wheelbase software at 100% torque, scale in-game Global FFB Gain inversely to your base’s peak Nm, Low-Force Boost 0 on DD and higher on belt/gear, then fine-tune the per-car FFB sliders (Rack Feel, Alignment Boost, EQ Low/Mid/High) to taste. Treat as a starting point and tune from there.
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How PMR FFB works |
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Common mistakes
How Project Motor Racing FFB works
Project Motor Racing runs on GIANTS Engine 10 – the same engine that powers Farming Simulator, chosen because of Straight4’s publishing partnership rather than the Madness engine you might expect given the team’s Project CARS heritage. The FFB design language is still recognisably Project CARS in feel (the same team made it), but the underlying engine is genuinely different from AMS2’s Madness build. So if you’ve tuned AMS2 in the past, the PMR FFB philosophy will feel familiar. In-game the global Input Device menu gives you Global FFB Gain, Low-Force Boost, Brake Feel Boost, FFB Smoothing and FFB Headroom. Each car then has its own Vehicle Setup FFB sliders – Strength, Rack Feel, Alignment Boost, Load Boost, Friction and three-band EQ (Low / Mid / High) for tuning the tone of the signal.
Honest caveat: PMR launched November 2025 and got two major physics overhauls (Patches 2.0 and 2.0.0.2 in March-April 2026). Many users in the dedicated PMR community are running custom FFB text files (the TireSense FFB mod is popular). Unified per-base consensus across the major wheelbases is still settling. The values below are the starting baseline the community converged on from AMS2 inheritance – treat as a point to tune from, not gospel.
The golden rule that’s stuck: wheelbase software at 100% Max Torque, scale in-game Gain inversely to the base’s peak Nm output, Low-Force Boost 0 on DD and higher on belt/gear, then tune the per-car FFB sliders to taste. Same broad logic as AMS2, even though the slider names differ.
For the wider FFB picture see the direct drive wheel settings hub. The closest tonal sister page (different engine, similar FFB design DNA) is Automobilista 2 wheel settings – very similar logic.
Fanatec settings for Project Motor Racing
Fanatec on PMR: Fanalab values inherited from AMS2. NDP 20, NFR 5, INT 2 on the smaller bases / 4 on Podium DD1/DD2 to filter PMR’s raw signal.
| Setting | CSL DD 5/8 | CS DD | CS DD+ | DD1 | DD2 |
|---|---|---|---|---|---|
| SEN | Auto | Auto | Auto | Auto | Auto |
| FF | 100 | 100 | 100 | 100 | 100 |
| NDP | 20 | 20 | 20 | 20 | 20 |
| NFR | 5 | 5 | 5 | 5 | 5 |
| NIN | Off | Off | Off | Off | Off |
| INT | 2 | 2 | 3 | 4 | 4 |
| FEI | 100 | 100 | 100 | 100 | 100 |
In-game PMR (Fanatec): Global FFB Gain CSL DD 5/8Nm = 75-85%, CS DD = 60%, CS DD+ = 50%, DD1/DD2 = 35-45%. Low-Force Boost 0. Tune the per-car EQ and Rack Feel for texture.
Sources: r/projectmotorracing megathread, OverTake.gg PMR FFB guide. See our Fanatec buyer’s guide.
Moza settings for Project Motor Racing
Moza on PMR: Natural Damper 25, Friction 15, Inertia 150 – similar to the AMS2 recipe. Pit House values stay defaults otherwise.
| Setting | R5 | R9 | R12 | R16 | R21 |
|---|---|---|---|---|---|
| Max Force Limit | 100 | 100 | 100 | 100 | 100 |
| FFB EQ | Flat | Flat | Flat | Flat | Flat |
| Natural Damper | 25 | 25 | 25 | 25 | 25 |
| Friction | 15 | 15 | 15 | 15 | 15 |
| Natural Inertia | 150 | 150 | 150 | 150 | 150 |
In-game PMR (Moza): Global FFB Gain R5 = 85%, R9 = 75%, R12 = 65%, R16 = 50%, R21 = 40%. Low-Force Boost 0. Moza transmits high-frequency detail sharply, so ease back EQ High and Mid on the per-car FFB page if kerbs feel harsh.
Sources: OverTake.gg PMR Moza threads, r/projectmotorracing community profiles. See Moza buyer’s guide.
Simagic settings for Project Motor Racing
Simagic on PMR: SimPro Manager defaults plus Smoothness 3 and Wheel Friction 10. Let PMR’s in-game damping handle the rest.
| Setting | Alpha Mini | Alpha | Alpha U |
|---|---|---|---|
| Total Force | 100 | 100 | 100 |
| Smoothness | 3 | 3 | 3 |
| Wheel Friction | 10 | 10 | 10 |
| Suspension / Interpolation | 0 | 0 | 0 |
In-game PMR (Simagic): Global FFB Gain Mini = 65%, Alpha = 50%, Alpha U = 35-40%. Low-Force Boost 0. Set texture with the per-car EQ and Rack Feel sliders.
Sources: r/projectmotorracing settings database, Simagic Discord PMR channel. See Simagic buyer’s guide.
Simucube settings for Project Motor Racing
Simucube on PMR: TrueDrive Recon Filter 3, Damping 15, Direct Input Effects at 100% (PMR uses canned DI for some chassis effects).
| Setting | SC2 Sport | SC2 Pro | SC2 Ultimate |
|---|---|---|---|
| Overall Strength | 100 | 100 | 100 |
| Recon Filter | 3 | 3 | 3 |
| Damping | 15 | 15 | 15 |
| Friction | 5 | 5 | 5 |
| Inertia | Off | Off | Off |
| Direct Input Effects | 100 | 100 | 100 |
In-game PMR (Simucube): Global FFB Gain Sport = 45%, Pro = 35%, Ultimate = 20-25%. Low-Force Boost 0. Dial texture in with the per-car EQ and Rack Feel sliders.
Sources: Straight4 Official Forums, OverTake.gg Simucube PMR threads.
Logitech settings for Project Motor Racing
Logitech on PMR: G29/G920/G923 follow gear/belt rules – Low-Force Boost 30-40 to bridge centre deadzone, per-car EQ High kept low to avoid plastic rattle. DD G PRO and RS50 follow standard DD rules.
| Setting | G29 / G920 / G923 | RS50 (8Nm DD) | G PRO (11Nm DD) |
|---|---|---|---|
| Operating Range | 900° | 900° | 900° |
| Sensitivity / Centring Spring | 50 / Off | n/a | n/a |
| Torque | n/a | 8 Nm | 11 Nm |
| TrueForce | n/a (G923 only) | 40% | 40% |
In-game PMR (Logitech):
G29/G920/G923: Global FFB Gain 100%, Low-Force Boost 30-40 (centre-deadzone bridge). Keep per-car EQ High low to prevent gear rattle.
RS50: Global FFB Gain 70-75%, Low-Force Boost 0. Tune texture on the per-car FFB page.
G PRO: Global FFB Gain 55-60%, Low-Force Boost 0. Tune texture on the per-car FFB page.
Sources: r/projectmotorracing Logitech threads, OverTake.gg PMR Logitech setups.
Thrustmaster settings for Project Motor Racing
Thrustmaster on PMR: T300 needs the thermal-fade cap (75% Overall in TM Panel, force fan on) plus LFB 25-35 for the belt-deadzone bridge. T818 follows DD rules.
| Setting | T300 RS (belt) | T818 (10Nm DD) |
|---|---|---|
| Overall Strength | 75% | 100% |
| Constant / Periodic / Spring / Damper | 100% | 100% |
| Mode | Sport | Sport / Extreme |
In-game PMR (Thrustmaster):
T300 RS: Global FFB Gain 95-100%, Low-Force Boost 25-35. Tune texture on the per-car FFB page.
T818: Global FFB Gain 65-70%, Low-Force Boost 0. Tune texture on the per-car FFB page.
Sources: Straight4 Official PMR Guides, r/projectmotorracing Thrustmaster threads.
Common mistakes in Project Motor Racing wheel settings
- Treating the baseline above as final. PMR’s physics are still iterating post-Patch 2.0. Use the values as a starting point, drive Nordschleife or Bathurst, tune Gain first by feel.
- Running Gain at 100% on a 15Nm+ DD. Both Madness-derived sims (AMS2) and PMR’s GIANTS-engine implementation compress dynamic range at high Gain. Scale per base torque.
- LFB above 0 on a direct drive. Robotic centre rattle. LFB is only for G29/G920/G923 and T300 in PMR.
- Not trying the TireSense FFB mod. The community’s mainstream custom file. Many users prefer it to vanilla PMR. Worth experimenting.
- T300 at 100% Overall. Thermal fade. 75% in TM Panel and force fan on.
- Ignoring the per-car FFB sliders. If straight-line oscillation appears, reduce Rack Feel or set a negative Alignment Boost on the car’s Vehicle Setup FFB page rather than touching anything else.
PMR is still iterating – the values here are a starting point inherited from AMS2, not the final word. Once Straight4 ships another major patch the community baseline will shift. If you want a setup that’s known-stable on the related-physics-philosophy sim right now (different engine, same Project CARS-team design language), the closest sister is Automobilista 2 wheel settings – very similar logic, more settled values. The DD wheel settings hub is the parent.
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Topic: Direct Drive Wheel Settings

