We are seeking a skilled Audio Software Engineer to join our team. As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. You will also work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.
As an audio programmer, you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. You will have a passion for audio, gaming, programming, and simulation. You will also have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support.
Responsibilities:
- Design, develop, and maintain the complete sound systems for multiple motor racing titles on PC and console
- Collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares
- Work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system
- Use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues
- Have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support
Qualifications:
- 5+ years professional C++ programming experience
- Experience developing and integrating sound engines in the gaming or simulation industries
- Experience integrating with audio middlewares and system APIs
- BS in computer science, or equivalent experience
Preferred skills:
- 3+ years professional Python experience in high performance applications (Cython)
- Experience with Digital Signal Processing, Acoustics, and Linear Systems e.g. filter design, granular synthesis, convolution, transfer functions, system identification and modeling
- Experience with spatial audio e.g. object-based rendering, wave propagation, occlusion, early reflections, reverberation, ambisonics, near field effects
- Experience with digital communication and protocols including data formats, speech processing, and psycho acoustics
- Knowledge of audio engineering and sound design
- Interest in motorsports and cars
- Passion for gaming or simulation
- Experience collaborating in a team with diverse skills and backgrounds.
Benefits & Compensation:
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.
Benefits Include:
- Health, dental, vision, and life insurance
- 401(k) and discretionary employer match
- Paid time off (vacation, personal, sick, and holidays)
Location, Working Conditions, & Eligibility:
This position is a full time remote within the United States.
Candidates must be legally authorized to work in the United States at the time of application.
We are unable to sponsor visas, or work permits for this role.
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