We are seeking an experienced Audio Software Engineer to join our team. As an Audio Software Engineer, you will be responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.
What you'll do
- Design and implement real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support
- Collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio
What you need
- 5+ years professional C++ programming experience
- Experience developing and integrating sound engines in the gaming or simulation industries
Audio Software Engineer
