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Lead Technical Artist (F/H/NB) [AAA Project]

Full-Time

Lead Technical Artist (F/H/NB) [AAA Project] at Ubisoft Annecy

Company Ubisoft Annecy
Location Annecy, France
Salary Competitive salary
Posted Posted 3 weeks ago

Job Description

The Lead Technical Artist is responsible for leading the technical art team and ensuring the quality and innovation of the production. The role involves being a reference for the team in technical art, providing solutions to complex problems, and optimizing content for improved memory and performance.

What you'll do

  • Be a reference for the team in technical art and provide solutions to complex problems
  • Optimize content for improved memory and performance
  • Intervene in the development and rendering of assets (models, animations, textures) if necessary

What you need

  • Experience as a Technical Artist, ideally on AAA or AA productions
  • Strong technical skills in performance, optimization, and methodology
  • Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya etc.)
  • Strong scripting skills (Maxscript, Python…)
  • Experience with a game engine (Unreal Engine, Unity, proprietary engine etc.) and a good understanding of the artistic workflow and pipeline in a realistic style
  • Strong understanding of world-building concepts and a strong sense of synthesis and relation
  • Fluency in English

Why this matters

The Lead Technical Artist plays a crucial role in the success of the production, ensuring that the technical art team is well-led and that the quality of the production is maintained. The role requires strong technical skills, leadership abilities, and a good understanding of the game development process.

Lead Technical Artist (F/H/NB) [AAA Project]

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