As a Lead Technical Artist, you will be responsible for leading a team of technical artists in the creation of high-quality game assets, including models, animations, and textures. Your expertise in performance optimization and workflow will be crucial in ensuring the smooth delivery of the project.
What you'll do
- Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
- Optimize content to improve memory usage and performance;
- Contribute to asset development and rendering when needed;
What you need
- A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game;
- Strong technical skills in performance, optimization, and workflow;
- Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
- Solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
- Significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
- Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
- Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers;
Lead Technical Artist (W/M/NB) [AAA Project]
