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Lead Technical Artist (W/M/NB) [AAA Project]

Full-Time

Lead Technical Artist (W/M/NB) [AAA Project] at Ubisoft Annecy

Company Ubisoft Annecy
Location Annecy, France
Salary Competitive salary
Posted Posted 3 weeks ago

Job Description

Opening. This role exists to lead the technical art team and ensure the technical quality of the production. The Lead Technical Artist will be responsible for research, innovation, and the technical quality of the production.

What you'll do

As a Lead Technical Artist, you will be responsible for the following tasks:

  • Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  • Optimize content to improve memory usage and performance;
  • Contribute to asset development and rendering (models, animations, textures) when needed;
  • Plan, prioritize, and set inspiring goals for your team throughout the year;
  • Provide your team with clear expectations and hold them accountable for key results;
  • Offer continuous and constructive feedback on team members' performance and development, celebrating every success, big or small;
  • Communicate with impact and encourage open dialogue within the team;
  • Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  • Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  • Maintain a balance between the project's creative vision and technical constraints;
  • Identify potential risks and report them to upper management;

What you need

To be successful in this role, you will need the following skills:

  • A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game;
  • You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  • You have strong technical skills in performance, optimization, and workflow;
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  • You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  • You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  • Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers;

Why this matters

As a Lead Technical Artist, you will have the opportunity to work on a wide range of projects, from concept to delivery, and contribute to the development of innovative and engaging gaming experiences. You will be part of a dynamic and collaborative team, working closely with artists, designers, and developers to bring your ideas to life. Your expertise and leadership will be essential in shaping the technical direction of the project and ensuring the delivery of high-quality results.

Lead Technical Artist (W/M/NB) [AAA Project]

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