As an Early Career Software Engineer on our Geometry team, you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine, solving novel math computational problems to deliver immersive and expressive creative tools to millions of users on the Roblox platform.
What you'll do
- Develop robust and efficient algorithms for convex decomposition and mesh partitioning to support real-time simulation and collision detection.
- Design, code, and test innovative features for our core geometry engine, navigating the full development lifecycle from initial design to production deployment.
What you need
- Possessing or pursuing an undergraduate or graduate degree in Computer Science, Engineering, Mathematics, or a related field with an emphasis on computational geometry, modeling, or simulation.
- Highly proficient in modern C++ with a focus on writing organized, efficient, clear and reusable code.
Software Engineer, Geometry – Early Career
