As a Technical Sound Designer at iRacing.com, you will be part of a team responsible for creating sonic engine models from processing raw audio data to implementation. You will work closely with game developers on racing titles for various platforms, including PC and consoles. Your involvement with audio systems will be comprehensive, and you will work with simulator engineers, sound designers, and recordists to create sound assets that continuously push the quality of iRacing and its titles forward.
You will support the efforts of audio software engineers in developing great tools to author and implement audio assets. You will also contribute to the creation, development, and design of the audio system at an innovative level.
In addition to your technical skills, you will have a passion for race cars, audio production, and gaming/simulation. You will work in a collaborative environment and be part of a talented team building high-quality games.
Responsibilities:
- Develop sonic engine models from processing raw audio data to implementation
- Work closely with game developers on racing titles for various platforms
- Collaborate with simulator engineers, sound designers, and recordists to create sound assets
- Support the efforts of audio software engineers in developing great tools
- Contribute to the creation, development, and design of the audio system
- Work in a collaborative environment and be part of a talented team
Requirements:
- 5+ years professional sound design background
- Experience developing sonic models (static, modulated, granular, and loop-based) in the gaming space
- Proficient skills in using DAW, DSP, and audio plug-ins
- Experience with FMOD Studio or equivalent audio middleware
- Experience mixing different channels of audio to achieve pleasant results
- Experience working to schedules with clear communication
- Use of build tools and test sounds in bench testing apps and developer environments that require optimized system design
Preferred skills:
- Experience working with DSPs (e.g., granular synthesis, convolution reverb, and spatial positioning)
- Ability to learn new DAWs, plugins, or bespoke audio tools
- Expertise in editing audio data, multitrack markups, and making sonic models using Adobe Audition
- Implementation, testing, and perfecting the fidelity of the audio mix
- Some field recording experience
- Experience shipping a game title as a sound designer or technical sound designer
- Knowledge of and experience working with audio formats such as Ambisonics, Binaural, stereo, 32-Bit float, and Mid/Side
- Awareness of Ray tracing or 3D positioning of sound
- Knowledge of audio engineering and sound-related physics
- An interest in motorsports and cars
- A passion for gaming or simulation
- Experience working in a collaborative environment
Benefits and Compensation:
- Competitive pay and benefits
- Health, dental, vision, and life insurance
- 401(k) and discretionary employer match
- Paid time off (vacation, personal, sick, and holidays)
- Opportunity to be part of a talented team building high-quality, immersive games for players worldwide
Location, Working Conditions, and Eligibility:
- This position is a full-time remote within the United States
- Candidates must be legally authorized to work in the United States at the time of application
- We are unable to sponsor visas or work permits for this role
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