Environment Artist – EA SPORTS UFC
We're seeking an Environment Artist to join our team at EA Sports UFC. As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.
What You'll Do
- Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces
- Build cinematic, physically authentic environments that enhance gameplay and presentation
- Translate concept art and real-world reference into modular, production-ready assets
- Execute high-poly to low-poly workflows with strong optimization awareness
- Craft realistic PBR materials, including authoring your own materials when needed
- Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering
What You Bring
- 6+ years of experience in Film, entertainment or relevant industries
- Strong proficiency in Maya
- Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)
- Advanced skills in Substance Painter
- Experience with ZBrush and Photoshop
- Understanding of realistic PBR workflows
Nice to Have
- Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience
Artistic & Creative Strength
- High Quality high poly modelling and materials
- Ability to create believable physical wear, surface breakup, and environmental storytelling
- Exceptional eye for lighting, composition, scale, and material realism
- Strong sense of cinematic presentation and broadcast authenticity
Ownership & Collaboration
- Ability to own and drive features independently with environment and team support when needed
- Proactive communicator with leads and teammates
- Self-organized, capable of tracking tasks and delivering on schedule
Mindset
- Positive, consistent, and adaptable
- Passionate about your craft and pushing visual quality
- Open to feedback and continuous improvement
- Curious, growth-oriented, and proactive in solving challenges
Portfolio
- High-fidelity environment work with strong material execution
- Examples demonstrating ownership from concept to final
- Cinematic composition and believability
Pay Transparency – North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 – $126,900 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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