We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.
Responsibilities:
- Integration of character assets and cinematics into the game engine
- Design, create and test character rigs
- Research and share knowledge of existing engines and animation packages within the industry
- Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan
- Design, create and test character rigs
- Maintain and test animation tools and pipelines
- Apply and maintain consistency for exported characters, props, and animations throughout the entire project
- Develop progressive techniques and process to solve character and animation challenges
- Proactive in problem identification and creating solutions
- Interact and collaborate with the different departments (Art, Programming, Production, etc.)
Qualifications:
- Solid technical animation experience in multiple shipped titles
- Expertise in rigging and skinning assets
- Good understanding of animation principles and anatomy
- Experience with Motion capture and data transfer
- Ability to understand technical implementations and limitations
- Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop
- Excellent problem solving skills
- Demonstrates the independency, efficiency and commitment to projects/tasks – A good team player with strong cross-group communication skills
- Good learning ability, looking for improvements consistently
- A gamer with the passion and confidence of creating top-quality games
- Fluent in English, both verbal and written or having the willingness to learn and improve
- Plus: Experience in MEL, Python, C# or C++ is a Plus
XML job scraping automation by YubHub
Senior Technical Animator (Assassin’s Creed)
