Senior VFX Artist Role
We're seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you'll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.
Responsibilities
- Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
- Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
- Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
- Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
- Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
- Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
- Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.
- Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.
- Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”
- Assign tasks, set short-term priorities, and maintain a healthy backlog.
Requirements
- Minimum 8-years of professional game industry experience with at least one shipped title.
- Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.
- Strong particle animation fundamentals and shape language (readability, timing, impact).
- Strong material and texture creation skills in Photoshop and/or Substance Designer.
- Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).
- Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
- Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).
- Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).
- Work options are flexible: remote / hybrid / onsite.
Nice-to-have
- Houdini experience.
- Substance Designer experience.
- EmberGen experience.
- Unity experience.
- Scripting or coding skills (C#, Python, etc.).
- 2D or 3D animation skills.
- Versatility across stylized and realistic work; foliage/atmospherics experience.
- Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).
Portfolio requirements
Your portfolio must include:
- Run-time VFX assets with strong readability and clearly understandable elements.
- Strong material definition and texture work (clean, readable, well-constructed).
- Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).
- At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).
- Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.
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Senior VFX Artist – GameSim – Talent Pipeline
