| | | | | |

Software Engineer II – Frostbite Animation

Full-Time

Software Engineer II – Frostbite Animation at Electronic Arts

Company Electronic Arts
Location Vancouver
Sector Technology
Posted Posted 1 weeks ago

Job Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Frostbite is EA's proprietary game engine. Its versatile tools and the latest technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology with us and leave your mark on the next generation of games. As a Software Developer II in the Animation team, you will report to the Development Director in Animation. This role is Hybrid remote/in-office. Responsibilities: – You will help us deliver medium-sized animation features end-to-end — collaborating across teams to build scalable, well-tested Frostbite solutions. – You will create high-performance, production-ready systems through modular, efficient code mindful of platform constraints. – We will improve our team by contributing to design discussions, and improving the tools and workflows behind EA's games. Qualifications: – 4+ years of professional experience programming in C++ and C#. – Foundation in 3D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations. – Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms. – Demonstrated ownership of features, systems, or tools from concept through implementation and support. – Bachelor's degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience). Pay Transparency – North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 – $167,300 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

XML job scraping automation by YubHub

Software Engineer II – Frostbite Animation

Similar Jobs

Full-Time

Staff Mixed Reality Engineer

Varjo
Helsinki
More Info
Full-Time

Senior Embedded Software Engineer, Android Platform

Varjo
Helsinki
More Info
Full-Time

Software Engineer

Valve Corporation
Bellevue
More Info
Full-Time

Software Engineer

Valve Corporation
Bellevue
More Info
Full-Time

Software Engineer

Valve Corporation
Bellevue
More Info