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Technical Artist – Runtime

Full-Time

Technical Artist – Runtime at Electronic Arts

Company Electronic Arts
Sector Technology
Posted Posted 1 weeks ago

Job Description

We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.

In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.

Key responsibilities include:

  • Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.
  • Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.
  • Providing technical expertise and guidance to artists and designers to help them achieve their goals.
  • Analyzing complex data and providing actionable feedback to content creators to help them improve their work.

To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.

We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.

If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.

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Technical Artist – Runtime

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