We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded.
What you'll do
- Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.
- Set the quality bar by creating benchmark vegetation assets – from hero trees to ground cover.
- Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.
- Help evolve vegetation pipelines, workflows, and best practices.
- Work with Technical Art to balance beauty and performance across platforms.
- Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.
- Provide feedback, mentorship, and guidance to teammates and external partners.
- Stay curious – exploring new techniques, tools, and ideas that push the vegetation craft forward.
What you need
- A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.
- 7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.
- Deep knowledge of vegetation workflows – modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.
- A solid understanding of optimisation and large-scale world building.
- Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.
Senior Environment Artist – Vegetation
