Epic Games is looking for a Systems Designer to build progression and economy-related game features on a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and finally creating the high-level scripting and content required to realize them in-game fully.
What you'll do
- Design, prototype, and collaborate with other Designers and project leadership to ensure your systems deliver the desired player experience and achieve other project goals
- Communicate the vision for these features to developers across multiple disciplines, and ensure they have the information needed to implement them quickly and effectively
- Solicit and integrate feedback from across the team, ensuring we’re delivering the best version of your systems to our players
- Create the scripting/data/content required by those systems, iterating from early prototypes to final shippable quality
- Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players over the long term
What you need
- 5+ years of experience shipping titles as a Systems Designer, working on progression, economy, and/or engagement features and content
- Experience working on live-service multiplayer environments is preferred
- Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play
- Strong interest in game progression and economies, and an understanding of what makes them work
- Able to react quickly to changing project needs, drive decisions, and then own that vision
- You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do
Systems Designer
