Featured Image: Revosim // Le Mans Ultimate Desktop Setup
A few weeks back I reviewed the RevosimRS Pure 9Nm Bundle. If you didn’t read the review – it’s good hardware with urgent need for the calibration and FFB effects to be developed. This is reasonable feedback and didn’t take anyone at Nacon by surprise. And I’m sure there’s updates coming.
Anyway, if you’re one of the few people who are looking for some advice on your Revosim FFB settings for Le Mans Ultimate (and frankly most titles at the moment, including Assetto Corsa and iRacing, here’s what the settings look like:

The key setting to work with is the “Force Feedback Smoothing”. With this very low setting, the steering is very difficult to work with. It’s a shame (as I’ll explain later) because I like a bit of graininess in my FFB – I’ve always found the right amount more, feelsome.

If you recall, I did mention Revosim’s own FFB software settings are limited, and in this case, I’d stick with the defaults and dial down the FFB strength to taste.
And Revosim really do need to develop that software as soon as possible. While the 9Nm base gives solid baseline force feedback, the sophistication level in the available settings simply isn’t there yet.
In my opinion, the primary limiting factor is this: A lack of nuanced rear-end feel through corners. The FFB fails to communicate that critical entry oversteer sensation that separates good wheelbases from brilliant ones. It’s hard to know how much the car is turning until you’re committed.
To drill down, this is where the FFB needs improvement:
- Counteraction feedback when the rear steps out
- Early entry oversteer detection/communication
- Rear traction loss subtlety (or lack of), so controlling the car on the throttle in an exit is a bit numb
The Revosim just isn’t a match for the Moza R9 or a boosted CSL DD yet. I’m sure our friends in France will be working hard on developing their next release.