RaceRoom’s FFB is strictly physics-driven – the steering rack speaks, not canned effects layered on top. The community consensus is to keep in-game Smoothing at 0, Steering Force Intensity at 100, the canned effects (Curb, Engine, Shift) low or off, and manage clipping through the per-car FFB Multiplier rather than the master. On direct drive bases the master in-game multiplier scales with torque: ~80-100% on 5-15Nm bases, ~25-45% on the 25-32Nm Simucube. This is the per-brand baseline for every major wheelbase.
Quick Navigation
How RaceRoom FFB works |
Fanatec |
Moza |
Simagic |
Simucube |
Logitech |
Thrustmaster |
Common mistakes
How RaceRoom force feedback works
RaceRoom (maintained by KW Studios in 2026) uses a physics-first FFB model. In-game you get: FFB Multiplier (master, also per-car), Minimum Force, Steering Force Intensity, Smoothing, plus canned Curb / Engine / Shift effect sliders. Sector3’s published advice has always been the same: leave Smoothing at 0, drop the canned effects to 0 (or 5-10% for the older Logitechs / belt Thrustmaster), and let the per-car FFB Multi do the clipping management.
The big lever is the per-car FFB Multiplier. Bind two buttons on your wheel to “FFB Multi +” and “FFB Multi -“, drive a clean lap, open the FFB telemetry graph, and adjust per-car so the bar peaks just below clipping. A 5Nm CSL DD will need 1.8-2.2x on most cars; a 25Nm DD2 needs 0.6-0.8x. R3E saves the per-car value automatically.
For the wider FFB picture see the direct drive wheel settings hub.
Fanatec settings for RaceRoom
Fanatec on R3E: NDP 20-25 on the CSL DD to tame oscillation, NDP 15 on the bigger bases. INT at 1-2 – R3E’s signal is clean. NFR and NIN off. The canned effect sliders all stay at 0.
| Setting | CSL DD | CS DD | CS DD+ | DD1 | DD2 |
|---|---|---|---|---|---|
| SEN | Auto | Auto | Auto | Auto | Auto |
| FF | 100 | 100 | 100 | 100 | 100 |
| NDP | 20-25 | 15 | 15 | 15 | 15 |
| NFR / NIN | 0 | 0 | 0 | 0 | 0 |
| INT | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 |
| FEI | 100 | 100 | 100 | 100 | 100 |
In-game R3E (Fanatec): FFB Multi (master) 100%, per-car 1.8-2.2x (CSL DD 5/8Nm), 1.0-1.2x (CS DD/DD+), 0.6-0.8x (DD1/DD2). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb/Engine/Shift Effects 0%.
Sources: OverTake.gg R3E forums, Fanatec community guides. See our Fanatec buyer’s guide.
Moza settings for RaceRoom
Moza on R3E: Pit House Damper at 0% (R3E generates its own realistic damping from physics), Natural Inertia 100-150 depending on base. One Moza quirk: leave Curb/Engine/Shift Effects at 5-10% in-game rather than 0 – Moza’s firmware processes FFB abnormally if all effect sliders hit absolute zero.
| Setting | R5 | R9 | R12 | R16 | R21 |
|---|---|---|---|---|---|
| FFB Intensity | 100 | 100 | 100 | 100 | 100 |
| Wheel Damper / Friction | 0 | 0 | 0 | 0 | 0 |
| Natural Inertia | 100 | 100 | 150 | 150 | 150 |
| FFB EQ | Linear | Linear | Linear | Linear | Linear |
In-game R3E (Moza): FFB Multi (master) 100%, per-car 1.8x (R5), 1.4x (R9), 1.0x (R12/R16), 0.7x (R21). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb/Engine/Shift Effects 5-10% (Moza-specific quirk – never absolute zero).
Sources: RaceRoom Official Discord, Moza Racing Support Docs. See Moza buyer’s guide.
Simagic settings for RaceRoom
Simagic on R3E: SimPro Manager Feedback Detail at 7 (R3E benefits from higher detail than other sims), Smoothness 3, Mech Damper 10. The in-game Smoothing stays at 0 because SimPro Manager handles mechanical damping.
| Setting | Alpha Mini | Alpha | Alpha U |
|---|---|---|---|
| Total Force | 100 | 100 | 100 |
| Smoothness | 3 | 3 | 3 |
| Feedback Detail | 7 | 7 | 7 |
| Mech Damper | 10 | 10 | 10 |
| Mech Friction | 5 | 5 | 5 |
In-game R3E (Simagic): FFB Multi (master) 80-90% (Mini) / 55-65% (Alpha) / 35-45% (Alpha U). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb 15-20%, Engine 0-5%, Shift 10%.
Sources: r/Simagic + r/RRRE community profiles. See Simagic buyer’s guide.
Simucube settings for RaceRoom
Simucube on R3E: TrueDrive Overall Strength 100, Reconstruction Filter at 1-2 (R3E’s signal is clean; minimal filtering needed), in-game Smoothing 0 so the raw signal comes through.
| Setting | SC2 Sport | SC2 Pro | SC2 Ultimate |
|---|---|---|---|
| Overall Strength | 100 | 100 | 100 |
| Recon Filter | 1-2 | 1-2 | 1-2 |
| Torque Bandwidth | Unlimited | Unlimited | Unlimited |
| Damping | 10-15 | 10-15 | 10-15 |
| Friction | 5 | 5 | 5 |
| Inertia / Static Force Reduction | Off | Off | Off |
In-game R3E (Simucube): FFB Multi (master) 50-60% (Sport) / 40-50% (Pro) / 25-35% (Ultimate). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb 10-15%, Engine 0%, Shift 5-10%.
Sources: Granite Devices Official Forums RaceRoom + Simucube 2 master thread.
Logitech settings for RaceRoom
Logitech on R3E: G29/G920/G923 need Minimum Force 12-15% to overcome the gear deadzone PLUS Smoothing 5-10 to mute the rattle on R3E’s kerbs. The DD RS50 and G PRO follow standard DD rules: Minimum Force 0, Smoothing 0. TrueForce on G PRO/RS50 at 10-15 only (high values muddy the steering column feel).
| Setting | G29 / G920 | G923 | RS50 (8Nm DD) | G PRO (11Nm DD) |
|---|---|---|---|---|
| Operating Range | 900° | 900° | 900° | 900° |
| Sensitivity / Centring Spring | 50 / Off | 50 / Off | n/a | n/a |
| Torque / Strength | n/a | n/a | 8 Nm | 11 Nm |
| FFB Filter | n/a | n/a | 1 (Raw) | 1 (Raw) |
| Dampener | n/a | n/a | 0 | 0 |
| TrueForce | n/a | 10-15 | 10-15 | 10-15 |
In-game R3E (Logitech):
G29/G920/G923: FFB Multi 100%, Minimum Force 12-15%, Steering Force 100%, Smoothing 5-10%, Curb/Engine/Shift 0-5%.
RS50/G PRO: FFB Multi 100%, Minimum Force 0%, Steering Force 100%, Smoothing 0%, Curb/Engine/Shift 0%.
Sources: Marcel Kiefer Sim Racing Base Tuning, Logitech SimRacing community R3E threads.
Thrustmaster settings for RaceRoom
T300 on R3E needs Minimum Force 3-5% in-game (raise until centre belt slack disappears) and Smoothing 3-5 to soften belt notchiness. T818 in R3E wants Damper 0% in TM Control Panel (Thrustmaster’s R3E-specific guidance – in-game canned damping handles it).
| Setting | T300 RS (belt) | T818 (10Nm DD) |
|---|---|---|
| Overall Strength | 75% | 100% |
| Constant / Periodic | 100% | 100% |
| Spring | 100% | 100% |
| Damper | 100% | 0% |
| Mode | Sport | Performance / Sport |
In-game R3E (Thrustmaster):
T300 RS: FFB Multi 90-100%, Minimum Force 3-5%, Steering Force 100%, Smoothing 3-5%, Curb 25%, Engine 5%, Shift 15%.
T818: FFB Multi 75-85%, Minimum Force 0%, Steering Force 100%, Smoothing 0%, Curb 15%, Engine 0%, Shift 5%.
Sources: Official Thrustmaster R3E setups, RaceDepartment T300 FFB Tweak guide.
Common mistakes in RaceRoom wheel settings
- Never binding the per-car FFB Multi buttons. The master is just the global multiplier; per-car is where you stop clipping. Bind FFB Multi + / – to wheel buttons and adjust live.
- Running in-game Smoothing above 0 on a DD. Adds latency to a clean signal. Let TrueDrive / Fanalab / Pit House do the smoothing.
- Cranking Curb / Engine / Shift effects to feel “more”. Sector3 explicitly recommends keeping these at 0 to feel pure physics. Exception: Moza needs ≥5% (firmware quirk).
- Minimum Force above 0 on a direct drive. Robotic centre rattle. 0 for all DDs. 12-15% only for G29/G920/G923, 3-5% for T300.
- T818 Damper at 100% in TM Control Panel. Thrustmaster’s R3E-specific guidance is 0% Damper. In-game handles it.
- T300 at 100% Overall Strength. Thermal fade on long races. 75% and force fan on.
RaceRoom’s whole game is the per-car FFB Multiplier. Bind two buttons, drive a clean lap, watch the bar, adjust. The master setting is just the global scale. Once you’ve done it on five or six cars it becomes automatic – and the per-car values save to your profile. The DD wheel settings hub is the parent, and the concept layer is the FFB explainer.
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Topic: Direct Drive Wheel Settings

