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RaceRoom Wheel Settings: Fanatec, Moza, Simucube & More

RaceRoom Race Experience

RaceRoom’s FFB is strictly physics-driven – the steering rack speaks, not canned effects layered on top. The community consensus is to keep in-game Smoothing at 0, Steering Force Intensity at 100, the canned effects (Curb, Engine, Shift) low or off, and manage clipping through the per-car FFB Multiplier rather than the master. On direct drive bases the master in-game multiplier scales with torque: ~80-100% on 5-15Nm bases, ~25-45% on the 25-32Nm Simucube. This is the per-brand baseline for every major wheelbase.


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How RaceRoom FFB works | Fanatec | Moza | Simagic | Simucube | Logitech | Thrustmaster | Common mistakes

How RaceRoom force feedback works

RaceRoom (maintained by KW Studios in 2026) uses a physics-first FFB model. In-game you get: FFB Multiplier (master, also per-car), Minimum Force, Steering Force Intensity, Smoothing, plus canned Curb / Engine / Shift effect sliders. Sector3’s published advice has always been the same: leave Smoothing at 0, drop the canned effects to 0 (or 5-10% for the older Logitechs / belt Thrustmaster), and let the per-car FFB Multi do the clipping management.

The big lever is the per-car FFB Multiplier. Bind two buttons on your wheel to “FFB Multi +” and “FFB Multi -“, drive a clean lap, open the FFB telemetry graph, and adjust per-car so the bar peaks just below clipping. A 5Nm CSL DD will need 1.8-2.2x on most cars; a 25Nm DD2 needs 0.6-0.8x. R3E saves the per-car value automatically.

For the wider FFB picture see the direct drive wheel settings hub.

Fanatec settings for RaceRoom

Fanatec on R3E: NDP 20-25 on the CSL DD to tame oscillation, NDP 15 on the bigger bases. INT at 1-2 – R3E’s signal is clean. NFR and NIN off. The canned effect sliders all stay at 0.

SettingCSL DDCS DDCS DD+DD1DD2
SENAutoAutoAutoAutoAuto
FF100100100100100
NDP20-2515151515
NFR / NIN00000
INT1-21-21-21-21-2
FEI100100100100100

In-game R3E (Fanatec): FFB Multi (master) 100%, per-car 1.8-2.2x (CSL DD 5/8Nm), 1.0-1.2x (CS DD/DD+), 0.6-0.8x (DD1/DD2). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb/Engine/Shift Effects 0%.

Sources: OverTake.gg R3E forums, Fanatec community guides. See our Fanatec buyer’s guide.

Moza settings for RaceRoom

Moza on R3E: Pit House Damper at 0% (R3E generates its own realistic damping from physics), Natural Inertia 100-150 depending on base. One Moza quirk: leave Curb/Engine/Shift Effects at 5-10% in-game rather than 0 – Moza’s firmware processes FFB abnormally if all effect sliders hit absolute zero.

SettingR5R9R12R16R21
FFB Intensity100100100100100
Wheel Damper / Friction00000
Natural Inertia100100150150150
FFB EQLinearLinearLinearLinearLinear

In-game R3E (Moza): FFB Multi (master) 100%, per-car 1.8x (R5), 1.4x (R9), 1.0x (R12/R16), 0.7x (R21). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb/Engine/Shift Effects 5-10% (Moza-specific quirk – never absolute zero).

Sources: RaceRoom Official Discord, Moza Racing Support Docs. See Moza buyer’s guide.

Simagic settings for RaceRoom

Simagic on R3E: SimPro Manager Feedback Detail at 7 (R3E benefits from higher detail than other sims), Smoothness 3, Mech Damper 10. The in-game Smoothing stays at 0 because SimPro Manager handles mechanical damping.

SettingAlpha MiniAlphaAlpha U
Total Force100100100
Smoothness333
Feedback Detail777
Mech Damper101010
Mech Friction555

In-game R3E (Simagic): FFB Multi (master) 80-90% (Mini) / 55-65% (Alpha) / 35-45% (Alpha U). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb 15-20%, Engine 0-5%, Shift 10%.

Sources: r/Simagic + r/RRRE community profiles. See Simagic buyer’s guide.

Simucube settings for RaceRoom

Simucube on R3E: TrueDrive Overall Strength 100, Reconstruction Filter at 1-2 (R3E’s signal is clean; minimal filtering needed), in-game Smoothing 0 so the raw signal comes through.

SettingSC2 SportSC2 ProSC2 Ultimate
Overall Strength100100100
Recon Filter1-21-21-2
Torque BandwidthUnlimitedUnlimitedUnlimited
Damping10-1510-1510-15
Friction555
Inertia / Static Force ReductionOffOffOff

In-game R3E (Simucube): FFB Multi (master) 50-60% (Sport) / 40-50% (Pro) / 25-35% (Ultimate). Minimum Force 0%, Steering Force Intensity 100%, Smoothing 0%, Curb 10-15%, Engine 0%, Shift 5-10%.

Sources: Granite Devices Official Forums RaceRoom + Simucube 2 master thread.

Logitech settings for RaceRoom

Logitech on R3E: G29/G920/G923 need Minimum Force 12-15% to overcome the gear deadzone PLUS Smoothing 5-10 to mute the rattle on R3E’s kerbs. The DD RS50 and G PRO follow standard DD rules: Minimum Force 0, Smoothing 0. TrueForce on G PRO/RS50 at 10-15 only (high values muddy the steering column feel).

SettingG29 / G920G923RS50 (8Nm DD)G PRO (11Nm DD)
Operating Range900°900°900°900°
Sensitivity / Centring Spring50 / Off50 / Offn/an/a
Torque / Strengthn/an/a8 Nm11 Nm
FFB Filtern/an/a1 (Raw)1 (Raw)
Dampenern/an/a00
TrueForcen/a10-1510-1510-15

In-game R3E (Logitech):

G29/G920/G923: FFB Multi 100%, Minimum Force 12-15%, Steering Force 100%, Smoothing 5-10%, Curb/Engine/Shift 0-5%.
RS50/G PRO: FFB Multi 100%, Minimum Force 0%, Steering Force 100%, Smoothing 0%, Curb/Engine/Shift 0%.

Sources: Marcel Kiefer Sim Racing Base Tuning, Logitech SimRacing community R3E threads.

Thrustmaster settings for RaceRoom

T300 on R3E needs Minimum Force 3-5% in-game (raise until centre belt slack disappears) and Smoothing 3-5 to soften belt notchiness. T818 in R3E wants Damper 0% in TM Control Panel (Thrustmaster’s R3E-specific guidance – in-game canned damping handles it).

SettingT300 RS (belt)T818 (10Nm DD)
Overall Strength75%100%
Constant / Periodic100%100%
Spring100%100%
Damper100%0%
ModeSportPerformance / Sport

In-game R3E (Thrustmaster):

T300 RS: FFB Multi 90-100%, Minimum Force 3-5%, Steering Force 100%, Smoothing 3-5%, Curb 25%, Engine 5%, Shift 15%.
T818: FFB Multi 75-85%, Minimum Force 0%, Steering Force 100%, Smoothing 0%, Curb 15%, Engine 0%, Shift 5%.

Sources: Official Thrustmaster R3E setups, RaceDepartment T300 FFB Tweak guide.

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Common mistakes in RaceRoom wheel settings

  • Never binding the per-car FFB Multi buttons. The master is just the global multiplier; per-car is where you stop clipping. Bind FFB Multi + / – to wheel buttons and adjust live.
  • Running in-game Smoothing above 0 on a DD. Adds latency to a clean signal. Let TrueDrive / Fanalab / Pit House do the smoothing.
  • Cranking Curb / Engine / Shift effects to feel “more”. Sector3 explicitly recommends keeping these at 0 to feel pure physics. Exception: Moza needs ≥5% (firmware quirk).
  • Minimum Force above 0 on a direct drive. Robotic centre rattle. 0 for all DDs. 12-15% only for G29/G920/G923, 3-5% for T300.
  • T818 Damper at 100% in TM Control Panel. Thrustmaster’s R3E-specific guidance is 0% Damper. In-game handles it.
  • T300 at 100% Overall Strength. Thermal fade on long races. 75% and force fan on.

RaceRoom’s whole game is the per-car FFB Multiplier. Bind two buttons, drive a clean lap, watch the bar, adjust. The master setting is just the global scale. Once you’ve done it on five or six cars it becomes automatic – and the per-car values save to your profile. The DD wheel settings hub is the parent, and the concept layer is the FFB explainer.

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RaceRoom Wheel Settings: Fanatec, Moza, Simucube & More

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