| | | | | |

RaceRoom Wheel Settings: Fanatec, Moza, Simucube & More

RaceRoom Race Experience

RaceRoom’s FFB is strictly physics-driven – the steering rack speaks, not canned effects layered on top. Since KW Studios overhauled the system the in-game menu is a short list: set FFB Strength per base, leave FFB Maximum Force at 100 (it is a safety cap for direct drive, not a strength dial), Minimum Force at 0 on any DD and 12-15% on the gear-driven Logitechs, Stationary Friction at 50, and keep the Bump Amplification, Gearshift and Engine effects low. The real work is the per-car FFB Multiplier – bind two buttons, watch the clipping meter, and trim each car so it peaks just below clipping. This is the per-brand baseline for every major wheelbase.


Quick Navigation
How RaceRoom FFB works | Fanatec | Moza | Simagic | Simucube | Logitech | Thrustmaster | Common mistakes

How RaceRoom force feedback works

RaceRoom (maintained by KW Studios in 2026) rebuilt its force feedback a while back. The old canned-effect model – Steering Force Intensity, Understeer, Vertical, Lateral, Kerb sliders and the rest – is gone, replaced by a physics-driven signal that finally feels like the other proper sims. In Options > Control > Force Feedback you now get a short list: FFB Strength (master strength, and the same value you trim per car), FFB Linearity, FFB Minimum Force, FFB Maximum Force (a hard safety cap for powerful direct drive – it clips at that ceiling rather than scaling the signal), Stationary Friction, Engine Vibrations, Bump Amplification and Gearshift Effects. Leave the three effect sliders low, Stationary Friction at 50, and let the per-car FFB Multiplier do the clipping work.

The big lever is the per-car FFB Multiplier. It is the same thing as FFB Strength, just adjusted per car in the car tuning screen. Bind two buttons to FFB Multiplier + and -, drive a clean lap, open the in-game clipping meter, and trim each car so the bar peaks just below the top. Some cars ship far too strong and clip through every corner until you pull them down. R3E saves the per-car value automatically, so you only do it once per car.

For the wider FFB picture see the direct drive wheel settings hub.

Fanatec settings for RaceRoom

Fanatec on R3E: NDP 20-25 on the CSL DD to tame oscillation, NDP 15 on the bigger bases. INT at 1-2 – R3E’s signal is clean and does not need much smoothing. NFR and NIN off.

SettingCSL DDCS DDCS DD+DD1DD2
SENAutoAutoAutoAutoAuto
FF100100100100100
NDP20-2515151515
NFR / NIN00000
INT1-21-21-21-21-2
FEI100100100100100

In-game R3E (Fanatec): FFB Strength 75-80% on the CSL DD, easing to 60-65% on the DD1/DD2, then trim per car with the FFB Multiplier. FFB Linearity 100 (85 on a CSL DD running the standard power supply), Minimum Force 0, Maximum Force 100, Stationary Friction 50, Engine Vibrations / Bump Amplification / Gearshift Effects 0-10 to taste.

Sources: Fanatec official RaceRoom recommended-settings thread, OverTake.gg R3E forums. See our Fanatec buyer’s guide.

Moza settings for RaceRoom

Moza on R3E: Pit House Damper at 0% – R3E generates its own realistic damping from physics, so you do not want to stack more on top. Natural Inertia 100-150 depending on base.

SettingR5R9R12R16R21
FFB Intensity100100100100100
Wheel Damper / Friction00000
Natural Inertia100100150150150
FFB EQLinearLinearLinearLinearLinear

In-game R3E (Moza): FFB Strength around 90% on the R5, scaling down to roughly 45% on the R21, then trim per car with the FFB Multiplier. Minimum Force 0, Maximum Force 100, Stationary Friction 50, Engine Vibrations / Bump Amplification / Gearshift Effects 0-10 to taste (Moza takes a little Bump Amplification well for road texture).

Sources: RaceRoom Official Discord, Moza Racing Support Docs. See Moza buyer’s guide.

Simagic settings for RaceRoom

Simagic on R3E: SimPro Manager Feedback Detail at 7 (R3E’s physics signal takes a touch more detail than other sims), Mech Damper 10, Mech Friction 5.

SettingAlpha MiniAlphaAlpha U
Total Force100100100
Smoothness333
Feedback Detail777
Mech Damper101010
Mech Friction555

In-game R3E (Simagic): FFB Strength roughly 70% (Mini) / 55% (Alpha) / 45% (Alpha U), then trim per car with the FFB Multiplier. Minimum Force 0, Maximum Force 100, Stationary Friction 50, Bump Amplification 10 (Simagic carries road detail well), Engine Vibrations and Gearshift Effects 0-5.

Sources: r/Simagic + r/RRRE community profiles. See Simagic buyer’s guide.

Simucube settings for RaceRoom

Simucube on R3E: TrueDrive Overall Strength 100, Reconstruction Filter at 1-2 (R3E’s signal is clean, so minimal filtering).

SettingSC2 SportSC2 ProSC2 Ultimate
Overall Strength100100100
Recon Filter1-21-21-2
Torque BandwidthUnlimitedUnlimitedUnlimited
Damping10-1510-1510-15
Friction555
Inertia / Static Force ReductionOffOffOff

In-game R3E (Simucube): FFB Strength roughly 55% (Sport) / 45% (Pro) / 35% (Ultimate), then trim per car with the FFB Multiplier. Minimum Force 0, Maximum Force 100 (drop it to 80-85 on the Ultimate if crash jolts feel harsh – it is a hard safety cap, not a strength dial), Stationary Friction 50, effects 0-5.

Sources: Granite Devices Official Forums RaceRoom + Simucube 2 master thread.

Logitech settings for RaceRoom

Logitech on R3E: the gear-driven G29/G920/G923 want Minimum Force 12-15% to climb over the mechanical deadzone at centre, and FFB Strength at 100 since the little motors need every bit. The DD RS50 and G PRO follow standard DD rules: Minimum Force 0, FFB Strength scaled back. TrueForce on the G PRO/RS50 at 10-15 only – higher values muddy the steering-column feel.

SettingG29 / G920G923RS50 (8Nm DD)G PRO (11Nm DD)
Operating Range900°900°900°900°
Sensitivity / Centring Spring50 / Off50 / Offn/an/a
Torque / Strengthn/an/a8 Nm11 Nm
FFB Filtern/an/a1 (Raw)1 (Raw)
TrueForcen/a10-1510-1510-15

In-game R3E (Logitech):
G29/G920/G923: FFB Strength 100%, Minimum Force 12-15%, Maximum Force 100, Stationary Friction 50, Bump Amplification 10, Gearshift Effects 10, Engine Vibrations 0.
RS50/G PRO: FFB Strength 70-75%, Minimum Force 0, Maximum Force 100, Stationary Friction 50, effects low – then trim per car with the FFB Multiplier.

Sources: Brian Koponen RaceRoom Logitech FFB guide, Logitech SimRacing community R3E threads.

Thrustmaster settings for RaceRoom

T300 on R3E needs Minimum Force 3-5% in-game to climb over the belt’s centre slack. T818 in R3E wants Damper 0% in TM Control Panel – Thrustmaster’s own R3E guidance, since the physics handle damping.

SettingT300 RS (belt)T818 (10Nm DD)
Overall Strength75%100%
Constant / Periodic100%100%
Spring100%100%
Damper100%0%
ModeSportPerformance / Sport

In-game R3E (Thrustmaster):
T300 RS: FFB Strength 90-100%, Minimum Force 3-5%, Maximum Force 100, Stationary Friction 50, Bump Amplification 10, Gearshift Effects 10.
T818: FFB Strength 65-75%, Minimum Force 0, Maximum Force 100, Stationary Friction 50, effects low – then trim per car with the FFB Multiplier.

Sources: Official Thrustmaster R3E setups, OverTake.gg T300 FFB threads.

products per page
Showing 4 of 82 products
Loading products...

Common mistakes in RaceRoom wheel settings

  • Never binding the per-car FFB Multiplier buttons. FFB Strength in the menu is only the starting point; the per-car FFB Multiplier is where you stop clipping. Bind + and – to wheel buttons, watch the clipping meter, and trim each car.
  • Treating FFB Maximum Force as a strength dial. It is a hard clip ceiling for powerful direct drive, not a gain control – it does not scale the signal below that point. Leave it at 100 unless a big crash jolt could hurt your wrists, then drop it a little.
  • Cranking Bump Amplification, Gearshift or Engine effects for “more”. They are add-ons layered over the physics, not the tyre signal. Keep them low so R3E’s steering-rack detail comes through cleanly.
  • Minimum Force above 0 on a direct drive. DDs have no mechanical centre slack, so any Minimum Force adds a robotic rattle. 0 for all DDs; 12-15% only for the G29/G920/G923, 3-5% for the T300.
  • T818 Damper at 100% in TM Control Panel. Thrustmaster’s R3E-specific guidance is 0% Damper. The physics handle it.
  • T300 at 100% Overall Strength. Thermal fade on long races. Cap at 75% and force the fan on.

RaceRoom’s whole game is the per-car FFB Multiplier. Set FFB Strength as a sensible starting point per base, then bind two buttons, drive a clean lap, watch the clipping meter and trim each car. Once you have done it on five or six cars it becomes automatic – and the per-car values save to your profile. The DD wheel settings hub is the parent, and the concept layer is the FFB explainer.

Related Posts

RaceRoom Wheel Settings: Fanatec, Moza, Simucube & More

Topic: