Assetto Corsa is still the FFB benchmark in 2026, more than a decade after launch, because Kunos built the force feedback straight from the steering rack and the tyre. There’s no canned rumble, no synthesised chassis tricks. Just suspension geometry through to your hands. The trade-off: AC needs setting up properly per wheelbase, and the default in-game sliders punish anyone who blindly cranks them. This is the per-brand baseline that actually works, sourced from forum and YouTube creators who run these wheels in AC daily.
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Why Assetto Corsa is fussy about FFB
AC’s force feedback is calculated from the physical forces at the steering rack and suspension geometry. That’s the headline strength. You feel slip angle build, peak grip, and the moment the front tyres start to give up, without any synthesised layer on top. The flip side: it’s a raw signal that clips easily, and the in-game sliders are full of historical traps. The Filter slider doesn’t just smooth, it adds latency. The Damping slider behaves oddly on direct drive bases. Min Force is essential for belt and gear wheels and ruinous on a direct drive. And the Kerbs, Road and Slip effect sliders are canned vibration layers stacked on top of the tyre signal, not part of it. Get them wrong and you bury the very thing AC does best.
If you’re new to direct drive in general, start with our direct drive wheel settings hub and the FFB explainer for the concepts. This page is the per-brand cheat sheet for AC specifically.
2026 reality check: almost nobody runs vanilla AC any more. Content Manager plus Custom Shaders Patch is the de facto setup, and CSP’s FFB Tweaks module modernises the gyro and MacPherson strut force calculations. Enable “More physically accurate gyro” and “MacPherson strut FFB adjustment” in CSP, set Soft Lock in Content Manager, and your wheelbase auto-rotates to the right angle per car. The values below assume that setup.
Fanatec settings for Assetto Corsa
Fanatec runs the cleanest in AC of any belt-to-DD brand, partly because Fanalab is mature and partly because the community profile thread on the Fanatec forum has been refined for years. The rule of thumb: drive the Tuning Menu hard, keep the in-game light. FFS (Force Feedback Scaling) on Peak rather than Linear is the one most people get wrong – Peak gives the dynamic range AC needs.
Tuning Menu / Fanalab (covers CSL DD, ClubSport DD, ClubSport DD+, Podium DD1 and DD2):
| Setting | CSL DD (5/8Nm) | CS DD (12Nm) | CS DD+ (15Nm) | Podium DD1 (20Nm) | Podium DD2 (25Nm) |
|---|---|---|---|---|---|
| SEN | Auto | Auto | Auto | Auto | Auto |
| FF | 100 | 100 | 100 | 100 | 100 |
| FFS | Peak | Peak | Peak | Peak | Peak |
| NDP | 15 | 20 | 20 | 25 | 25 |
| NFR | Off | 5 | 5 | 5 | 5 |
| NIN | Off | Off | Off | Off | Off |
| INT | 4 | 3 | 3 | 6 | 6 |
| FEI | 100 | 100 | 100 | 100 | 100 |
| FOR / SPR / DPR | 100 | 100 | 100 | 100 | 100 |
In-game Assetto Corsa settings (Content Manager):
| Setting | CSL DD | CS DD | CS DD+ | Podium DD1 | Podium DD2 |
|---|---|---|---|---|---|
| Gain | 70-75% | 60% | 55% | 45% | 40% |
| Min Force | 0% | 0% | 0% | 0% | 0% |
| Filter | 0% | 0% | 0% | 0% | 0% |
| Damping | 0% | 0% | 0% | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% | 0% | 0% | 0% |
Drop the in-game Gain another 5-10% on the highest-grip GT3 cars at downforce-heavy tracks to avoid clipping. Use the in-game numpad FFB app to set per-car offsets and save them. For the full Fanatec lineup, see our Fanatec buyer’s guide, and the per-base companion to this page is Fanatec settings for iRacing.
Sources: Fanatec forum: Assetto Corsa recommended settings thread, Fanalab community profiles.
Moza settings for Assetto Corsa
Moza’s Pit House defaults run hot for AC. Road Sensitivity at the factory value will feel rattly because AC’s tyre signal is already detailed – you don’t need amplification on top. Pull Road Sensitivity back to 8-10 and let the in-game Gain handle headline weight. One trap to know: turn Hands Off Protection off in Pit House for AC, otherwise the FFB feels vague mid-corner.
Pit House (R5 5.5Nm, R9 9Nm, R12 12Nm, R16 16Nm, R21 21Nm):
| Setting | R5 | R9 | R12 | R16 | R21 |
|---|---|---|---|---|---|
| FFB Intensity | 100 | 100 | 100 | 100 | 100 |
| Max Output Torque | 100 | 100 | 100 | 100 | 100 |
| Road Sensitivity | 10 | 10 | 10 | 8 | 8 |
| Wheel Damper | 15 | 20 | 25 | 30 | 35 |
| Mechanical Friction | 5 | 8 | 10 | 12 | 15 |
| Wheel Spring | 0 | 0 | 0 | 0 | 0 |
| Speed-Dep Damping | 20 | 25 | 30 | 30 | 35 |
| FFB EQ | Flat | Flat | Flat | Flat | Flat |
In-game Assetto Corsa settings:
| Setting | R5 | R9 | R12 | R16 | R21 |
|---|---|---|---|---|---|
| Gain | 80% | 65% | 55% | 50% | 40% |
| Min Force | 0% | 0% | 0% | 0% | 0% |
| Filter | 0% | 0% | 0% | 0% | 0% |
| Damping | 0% | 0% | 0% | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% | 0% | 0% | 0% |
The R21 in AC is a real arms workout at 40% Gain. If you’re racing more than 30-minute stints, drop further to 35% and you’ll still have plenty of feel without forearm fatigue. The full Moza range is in our Moza buyer’s guide, and the per-base iRacing companion is Moza FFB settings for iRacing.
Sources: Moza Racing official Discord setup channels, Boosted Media R-series AC reviews, r/MozaRacing community profiles.
Simagic settings for Assetto Corsa
One thing matters more than anything else with Simagic in AC: set Wheel Return Speed to 0. The base will otherwise try to artificially snap the wheel back to centre and fight AC’s caster trail simulation, which destroys the on-edge feel that makes AC special. Once that’s off, Simagic is one of the cleanest setups in the brand list.
SimPro Manager (Alpha Mini 10Nm, Alpha 15Nm, Alpha U 23Nm):
| Setting | Alpha Mini | Alpha | Alpha U |
|---|---|---|---|
| Total Force | 100 | 100 | 100 |
| Smooth Level | 2 | 3 | 4 |
| Wheel Return Speed | 0 | 0 | 0 |
| Friction | 5 | 10 | 12 |
| Inertia | 0 | 2 | 3 |
| Suspension Spring | 0 | 0 | 0 |
| Road Spring | 0 | 0 | 0 |
In-game Assetto Corsa settings:
| Setting | Alpha Mini | Alpha | Alpha U |
|---|---|---|---|
| Gain | 65% | 55% | 40-45% |
| Min Force | 0% | 0% | 0% |
| Filter | 0% | 0% | 0% |
| Damping | 0% | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% | 0% |
The full Simagic range is in our Simagic buyer’s guide.
Sources: r/Simagic community AC profiles, Simagic official Discord AC templates.
Simucube settings for Assetto Corsa
Simucube owners run AC at the FFB-purist end of the spectrum. Strength to 100% in TrueDrive, very low filter, and the in-game Gain dropped aggressively to avoid clipping the massive headroom. Recon Filter on 1 keeps the signal raw – bump to 3 if you want the Ultimate to feel a touch smoother on rough kerbs. Slew Rate Limit stays off.
TrueDrive (SC2 Sport 17Nm, SC2 Pro 25Nm, SC2 Ultimate 32Nm):
| Setting | SC2 Sport | SC2 Pro | SC2 Ultimate |
|---|---|---|---|
| Overall Strength | 100 | 100 | 100 |
| Recon Filter | 1 (raw) | 1-3 | 1-3 |
| Torque Bandwidth | Unlimited | Unlimited | Unlimited |
| Damping | 15 | 10 | 5-10 |
| Friction | 10 | 5 | 5 |
| Inertia | 5 | 0 | 0 |
| Slew Rate Limit | Off | Off | Off |
In-game Assetto Corsa settings:
| Setting | SC2 Sport | SC2 Pro | SC2 Ultimate |
|---|---|---|---|
| Gain | 45% | 35% | 25% |
| Min Force | 0% | 0% | 0% |
| Filter | 0% | 0% | 0% |
| Damping | 0% | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% | 0% |
Sources: Simucube TrueDrive Paddock community AC Pure profiles, OverTake.gg Simucube AC threads.
Logitech settings for Assetto Corsa
Logitech splits cleanly into two worlds in AC. The gear-driven G29, G920 and G923 need Min Force to bypass the mechanical centre slack – or, better, a custom LUT generated via WheelCheck. The newer direct drive G PRO (11Nm) and RS50 (8Nm) follow DD rules: Min Force 0, in-game Gain dialled back to suit the torque. Centring Spring in G HUB stays off for all of them.
G HUB / RS software:
| Setting | G29 / G920 | G923 | RS50 (8Nm DD) | G PRO (11Nm DD) |
|---|---|---|---|---|
| Operating Range | 900° | 900° | 900° | 900° |
| Sensitivity | 50 | 50 | n/a | n/a |
| Centring Spring | 0 (off) | 0 (off) | n/a | n/a |
| Strength / Torque | n/a | n/a | 8.0 Nm | 11.0 Nm |
| FFB Filter | n/a | n/a | 5 | 7 |
| Dampener | n/a | n/a | 10 | 15 |
| TrueForce | n/a | 20% | 15-20% | 15-20% |
In-game Assetto Corsa settings:
| Setting | G29 / G920 | G923 | RS50 | G PRO |
|---|---|---|---|---|
| Gain | 100% | 90% | 55-65% | 40-50% |
| Min Force | 12-15% (0% if LUT) | 0-5% | 0% | 0% |
| Filter | 0% | 0% | 0% | 0% |
| Damping | 0% | 0% | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% | 0% | 0% |
If you own a G29 or G920, the LUT generator route is the upgrade. Download the LUT Generator tool from the OverTake.gg AC resources, run WheelCheck with your wheel, and AC will get a custom file telling it exactly how much voltage to spike to bridge your specific wheel’s centre slack. Min Force then sits at 0 and the wheel feels honest. Our G923 iRacing settings page covers the same belt-drive principles.
Sources: r/simracing Logitech RS50 launch threads, Boosted Media DD reviews, OverTake.gg AC LUT generator guides.
Thrustmaster settings for Assetto Corsa
The Thrustmaster T300 RS in AC has a well-known control panel recipe. Overall Strength at 75% is the one most people get wrong – the belt motor cooks if you run 100% long-stint, the FFB fades, and you blame the game. Keep it at 75. On the DD T818, all sliders at 100 is fine because the motor can handle it.
TM Control Panel:
| Setting | T300 RS (belt) | T818 (10Nm DD) |
|---|---|---|
| Overall Strength | 75% | 100% |
| Constant | 100% | 100% |
| Periodic | 100% | 100% |
| Spring | 100% (AC ignores) | 100% |
| Damper | 100% (lets CSP gyro work) | 100% |
| Auto-Center | By the game | By the game |
In-game Assetto Corsa settings:
| Setting | T300 RS | T818 |
|---|---|---|
| Gain | 80% | 45-55% |
| Min Force | 3-5% | 0% |
| Filter | 0% | 0% |
| Damping | 0% | 0% |
| Kerb / Road / Slip | 0% | 0% |
Sources: Brian Koponen T300 AC settings guide, OverTake.gg Thrustmaster tuning threads.
Common mistakes in Assetto Corsa wheel settings
- Running the in-game Filter slider above 0. It doesn’t just smooth, it delays the signal. Smooth via the wheelbase software (Fanatec INT, Moza FFB Filter, Simucube Recon) instead.
- Canned effects above 0%. Kerb, Road, Slip and ABS are stacked rumble layers, not the tyre signal. Set all four to zero so AC’s steering-rack physics come through cleanly.
- Min Force above 0 on a direct drive base. DDs have no mechanical centre slack to bridge. You’ll get a robotic rattle around centre. Min Force on a DD is always 0.
- Min Force at 0 on a belt or gear wheel. The opposite trap. The G29, G920 and T300 have a real mechanical deadzone, and Min Force or a LUT is the only way to fix it.
- Leaving Enhanced Understeer Effect ticked. It’s a gamepad aid that artificially drops FFB weight on understeer. Uncheck it.
- Stacking vanilla AC Damping with CSP gyro. They fight each other on a DD. Vanilla Damping 0, then enable CSP’s “More physically accurate gyro” in FFB Tweaks.
- Fixed steering rotation across cars. Without Soft Lock in Content Manager, an F1 car uses the same 900° rotation as a road car and feels wrong. Set base to 900-1080 and let Soft Lock auto-match per car.
For the wider FFB picture across every base brand, the direct drive wheel settings hub is the parent page with the interactive Settings Finder. The hub also covers the brand-by-brand explainer for each platform. If you need the underlying concept, the force feedback explainer walks through what every slider does and why.

