Pimax Dream Air Settings for iRacing: My Baseline
In my previous post, I mentioned that the Dream Air just… works – you can somewhat reliably go straight into iRacing and just race after you’ve activated the headset. But…
In my previous post, I mentioned that the Dream Air just… works – you can somewhat reliably go straight into iRacing and just race after you’ve activated the headset. But…
F1 25 in VR on Pimax kit in 2026 – the honest guide. EGO engine wobble is unfixed, DLSS is gone, OpenComposite is blocked. The XML blur fix, helmet FOV hack, and per-GPU honest assessments for the readers who insist on trying.
The complete Pimax Crystal Light, Crystal Super and Dream Air settings guide for Le Mans Ultimate – V1.3 vehicle occlusion culling, Pimax Play 1.43.9 rollback for stutter, MSAA 4x baseline, KB5077181 gotcha, per-GPU recipes.
The complete Pimax settings guide for Automobilista 2 in 2026 – V1.6.9.5 baseline, AMS2’s native FFR (and why you turn Pimax Quad Views off), Detailed Grass OFF as the biggest FPS lever, TJR Sim validated per-GPU recipes.
The complete Pimax Crystal Light, Crystal Super and Dream Air settings guide for Assetto Corsa – OpenComposite hop, Pimax Play 2.0 Quad Views (the inverse of the iRacing call), CSP Single Pass Stereo, and per-GPU recipes.
The 2026 iRacing VR settings per headset – native OpenXR, native DFR, no OpenComposite, no OpenXR Toolkit. Pimax, Quest 3, Beyond 2, PSVR2.
The 2026 Assetto Corsa VR settings per headset – Pimax Crystal Light & Super, Quest 3, Bigscreen Beyond 2, PSVR2 PC and Somnium VR1.
Today we’re taking a look at Forza Horizon 5’s wheel settings, slider by slider, from Playground’s own guide, and at the values Logitech, Thrustmaster and Moza publish for their bases, including where they disagree with Playground. Fanatec, Simucube and Simagic haven’t published anything for FH5, so for those bases Playground’s guide is all there is.
Fanatec hasn’t published EA SPORTS WRC settings, so here are the tuning menu and in-game values owners have posted on Fanatec’s forum for the CSL DD and the ClubSport DD+.
Moza hasn’t published any EA SPORTS WRC values beyond its built-in preset, so here are the Pit House and in-game settings RALLY Technical worked out on an R9 in a video Moza backed. Team O’Neil Rally School’s setup is here too, as the alternative.
Today we’re taking a look at Simagic’s own Assetto Corsa Competizione (ACC) force feedback settings for the Alpha EVO range, from the SimPro Manager preset to ACC’s Controls menu, along with the profile that Alvin Wong, who races for Simagic, runs on his own Alpha EVO Pro.
Today we’re taking a look at MOZA’s own Assetto Corsa Competizione (ACC) force feedback settings for its wheelbases, in the order you set them in Pit House and ACC, along with a different setup for the R12 from the YouTube channel Limit Line Studio.
Today we’re taking a look at the iRacing force feedback settings for a Simagic base, from the Alpha EVO range to the older Alpha Mini, Alpha and Alpha U, taken from Simagic’s own iRacing video, its SimPro Manager release notes and iRacing’s setup guide.